I’m a Kuwaiti woman with a Bachelor in Computer Science and a Minor in English Language and Literature from the American University of Kuwait.
But all that really means is that I have related knowledge.
I got my start fixing computers when my tower got a virus in the early 2000s. I didn’t think to take it to Hawalli; back then, it would have been a big fuss to unplug everything. So I ended up fixing it myself. Since then, I’ve been fixing problems for myself and for friends and family, all of whom were impressed and kept telling me to open a business. So, here it is!
I’ve been reading and writing stories since the late 90s. In 2012, I beta-read Parabolis for its author, Eddie Han, initially as a Kickstarter backer and then as a genuine collaboration. This helped me realize I’m much better suited to editing than writing, as I have an excellent understanding of systems of words. Since 2013, I’ve been editing the debut novel for a friend, Scarlett Algee, while Eddie works on Parabolis, Book #2.
I got introduced to PC games in the 90s, and I’ve been hooked since then. Specifically, to Adventure games, named that after the game Adventure, not because they’re about adventures. Actually, Adventure games focus primarily on narrative. I started planning my game directly after the games that got me into it —Myst, Riven, Grim Fandango, Thief I/II, King’s Quest VII: The Princeless Bride, Curse of Monkey Island— inspired me. In an unexpected turn of events, instead of trying to focus on one thing, I ended up learning something about everything; I accidentally acquired the education of a game producer, rather than a developer, which was the original goal. It took over ten years of planning worlds, characters, and plot, and finally production began in 2015.
What does it mean? I get that magenta is the colour also known as fuchsia, but what’s a triptech? The question I get a lot. Here’s the story! In the summer of 2007, I had the honour and privilege of interning at Double Fine Productions. This was during the production of Brütal Legend, before Kickstarter had even launched in 2009. The name came during lunch with Tim and Rachael Schafer (smoothly name-dropping!). I told them I wanted to start my own studio in Kuwait, and while I didn’t have a name back then, maybe I’d try to reference my top two game studios, Double Fine, obviously, and Cyan, who made Myst and Riven. On the spot, we decided to plus-one Double and CMYK Cyan, and came up with Triple Magenta. (Wow!)
When I got serious, I decided not to stick with such lazy naming, so I looked up synonyms for “triple”, and the word Triptych caught my eye. Primarily, it’s a work of art that consists of three sections. But since two out of three are related to computers, I went with the play on words triptech. Hence, Magenta Triptech was born!